
- PLANESCAPE TORMENT SWITCH HOW TO
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These games arrive on console tomorrow (15th October) for the very first time - on PlayStation 4, Xbox one and Nintendo Switch - and that's a pretty big deal. Does it ever really occur to you what they're like to nuts-and-bolts play? They talk about these games as if they were legends. They don't talk mechanics, they talk themes. People saying "nothing comes close!" or "philosophical depth!" or "best RPG ever!". Beyond that, it's scraps you've overhead in conversations. (And maybe you really don't, they are 20 years old.) But you know they're games and you know they're old, and you probably know they're RPGs. Enter it, and go into the romfs folder.Imagine for a moment you don't know anything about Baldur's Gate and Planescape: Torment. There will be a new Extracted_NCA folder in your PST folder. Here's a screenshot showing where the line is (with my Switch's info blurred out using glorious MSPaint, of course): ġ1. Enter this line, without spaces, into the extractor tool, and hit enter. In HxD, at the line labelled 00000180, note the alphanumeric string of numbers and letters.
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To find this, go to the Extracted_NSP folder and open 010030b00c3160000000000000000008.tik in a hex editor, like HxD (google "HxD" to download it it's free). The program will ask you for your title key. In the new Extracted_NSP folder, grab your second-biggest NCA - 9be0fae3033f019baa8966cf3d77751a.nca - and drop it into the cmd window.ġ0. The program will ask you to drop your biggest NCA in, but ignore this.

Open NCA-NSP-XCI_TO_LayeredFS.bat again, enter 1 (NCA), then enter 2 (Extract Encrypted NCA), then enter 2 again (Romfs folder).ĩ. There will be a new folder in your PST folder called Extracted_NSP. After it's done, quit out of the program.Ĩ. It will take a few minutes to extract all the files. Then drag and drop your NSP into the cmd window and hit enter. Open NCA-NSP-XCI_TO_LayeredFS.bat and enter 2 (eShop NSP), then enter 1 (Extract Eshop NSP). Download this extractor tool and put it in your PST folder: ħ. If your SD card is using fat32, the NSP will be broken into 2 files, and you'll need to use NSC_Builder to merge them: Ħ. It'll be saved in switch\nxdumptool - copy it over to your PC, and put in your PST folder.ĥb. Open PST/IWD in nxdumptool, select "Nintendo Submission File (NSP) dump", then "Dump base application NSP".
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Download and install the homebrew tool nxdumptool from here: ĥa. Create a new folder on your desktop, call it PST, and copy prod.keys to this folder. Copy prod.keys from the \switch\ folder on your SD card to your computer. Follow the on-screen directions to dump your keys, which will be copied to the \switch\ directory on your SD card.ģ. If you don't know what this means, download LockpickRCM from here - power down your Switch, put it in RCM mode, and inject LockpickRCM as a payload. If you have not already, use LockpickRCM to dump your keys.Ģb. Your Switch must be hacked, obviously.Ģa.
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Here is how to get the PC version out of the Switch's files:ġ. The executable lacks any DRM and is immediately playable upon extraction indeed, its structure largely mirrors how the PC copy looks. This also makes it possible to run Beamdog's internal engine mode for the Switch port on PC (labelled "IWDPST" and running mode 3 this is in a), though this is of little use to modders, I imagine. Note how the application window is labeled "IWDPST" - this is because PST was bundled with Icewind Dale as a 2-in-1 title.


These files are still present in the most recent update, and must've been there for some time already.
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This effectively means all Switch users also have a copy of the PC version, since it can be extracted with free homebrew tools. I've extracted it and it plays perfectly on PC, although tutorial dialogue still makes references to non-existent Switch buttons (screenshot: ). Just like the title says, the Switch port of PST - the bundle with it and IWD - contains a fully-working copy of the PC version of the game, complete with an executable. Ultimately, I believe in the latter more than the former, and so I'm publishing my findings, but I sincerely hope Beamdog doesn't get into any trouble for this.Īlright, on to business.
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However, as a long-time modder, I also believe in the first-sale doctrine - in this case, your right as a consumer to use and modify every part of a piece of software you bought, even if the devs probably didn't want you knowing something is there. I also want to preface this by saying that I like Beamdog, the developer, and think you should support them, as their Switch ports of the Infinity Engine games have been very good. I wasn't sure which subforum to post this in or what to tag this thread as, since this is an odd blend of news post and tutorial, so please excuse me if there was a subforum/tag more fitting for this.Ģ.
